Alsvinn
0.5.3
The fast FVM simulator with UQ support
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Classes | |
class | BoundedVariation |
Computes the bounded variation of the given solution. More... | |
class | Functional |
Abstract base class to represent a functional. More... | |
class | FunctionalFactory |
Factory class for creating a functional. More... | |
class | Identity |
class | IdentityCUDA |
class | IntervalFunctionalWriter |
The IntervalFunctionalWriter class is a decorator for another writer. Its purpose is to only call the underlying Writer object at fixed time intervals. More... | |
class | Legendre |
class | LegendrePointWise |
class | LegendrePointWiseCUDA |
class | LogEntropy |
class | LogEntropyCUDA |
class | Moment |
class | StructureBase |
class | StructureCube |
class | StructureCubeCUDA |
class | TimeIntegrationFunctional |
Typedefs | |
typedef alsfvm::shared_ptr< Functional > | FunctionalPointer |
Functions | |
__device__ __host__ int | makePositive (int position, int N) |
template<alsfvm::boundary::Type BoundaryType, class Function > | |
__device__ __host__ void | forEachPointInComputeStructureCube (Function f, const alsfvm::memory::View< const real > &input, int i, int j, int k, int h, int nx, int ny, int nz, int ngx, int ngy, int ngz, int dimensions) |
template<alsfvm::boundary::Type BoundaryType, class PowerClass > | |
__device__ __host__ void | computeStructureCube (alsfvm::memory::View< real > &output, const alsfvm::memory::View< const real > &input, int i, int j, int k, int h, int nx, int ny, int nz, int ngx, int ngy, int ngz, int dimensions, real p) |
template<alsfvm::boundary::Type BoundaryType, class PowerClass > | |
void | computeStructureCubeCPU (alsfvm::volume::Volume &output, const alsfvm::volume::Volume &input, int numberOfH, double p) |
template<alsfvm::boundary::Type BoundaryType> | |
void | dispatchComputeStructureCubeCPU (alsfvm::volume::Volume &output, const alsfvm::volume::Volume &input, int numberOfH, double p) |
template<alsfvm::boundary::Type BoundaryType, class PowerClass > | |
__global__ void | computeStructureCubeKernel (real *output, alsfvm::memory::View< const real > input, int h, int nx, int ny, int nz, int ngx, int ngy, int ngz, real p, int dimensions) |
template<alsfvm::boundary::Type BoundaryType, class PowerClass , class BufferClass > | |
void | computeStructureCubeCUDA (alsfvm::volume::Volume &output, const alsfvm::volume::Volume &input, BufferClass &buffer, size_t numberOfH, double p) |
template<alsfvm::boundary::Type BoundaryType> | |
void | dispatchComputeStructureCubeCUDA (alsfvm::volume::Volume &output, const alsfvm::volume::Volume &input, thrust::device_vector< real > &buffer, int numberOfH, double p) |
typedef alsfvm::shared_ptr<Functional> alsfvm::functional::FunctionalPointer |
__device__ __host__ void alsfvm::functional::computeStructureCube | ( | alsfvm::memory::View< real > & | output, |
const alsfvm::memory::View< const real > & | input, | ||
int | i, | ||
int | j, | ||
int | k, | ||
int | h, | ||
int | nx, | ||
int | ny, | ||
int | nz, | ||
int | ngx, | ||
int | ngy, | ||
int | ngz, | ||
int | dimensions, | ||
real | p | ||
) |
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void alsfvm::functional::computeStructureCubeCUDA | ( | alsfvm::volume::Volume & | output, |
const alsfvm::volume::Volume & | input, | ||
BufferClass & | buffer, | ||
size_t | numberOfH, | ||
double | p | ||
) |
__global__ void alsfvm::functional::computeStructureCubeKernel | ( | real * | output, |
alsfvm::memory::View< const real > | input, | ||
int | h, | ||
int | nx, | ||
int | ny, | ||
int | nz, | ||
int | ngx, | ||
int | ngy, | ||
int | ngz, | ||
real | p, | ||
int | dimensions | ||
) |
Computes the structure function for FIXED h
The goal is to compute the structure function, then reduce (sum) over space then go on to next h
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inline |
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inline |
__device__ __host__ void alsfvm::functional::forEachPointInComputeStructureCube | ( | Function | f, |
const alsfvm::memory::View< const real > & | input, | ||
int | i, | ||
int | j, | ||
int | k, | ||
int | h, | ||
int | nx, | ||
int | ny, | ||
int | nz, | ||
int | ngx, | ||
int | ngy, | ||
int | ngz, | ||
int | dimensions | ||
) |
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inline |